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These objects don’t hold any resources on the event loop, so they should be weak objects that can be garbage collected when nothing refers to them anymore.
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I’d be open to fast-tracking so that #35093 can rebase against this |
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These objects don’t hold any resources on the event loop, so they should be weak objects that can be garbage collected when nothing refers to them anymore. PR-URL: #35481 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
When a process exits cleanly, i.e. because the event loop ends up
without things to wait for, the Node.js objects that are left on
the heap should be:
1. weak, i.e. ready for garbage collection once no longer
referenced, or
2. detached, i.e. scheduled for destruction once no longer
referenced, or
3. an unrefed libuv handle, i.e. does not keep the event loop
alive, or
4. an inactive libuv handle (essentially the same here)
There are a few exceptions to this rule, but generally,
if there are C++-backed Node.js objects on the heap
that do not fall into the above categories, we may be looking
at a potential memory leak. Most likely, the cause is a missing
`MakeWeak()` call on the corresponding object.
In order to avoid this kind of problem, we check the list
of BaseObjects for these criteria. In this commit, we only do so
when explicitly instructed to or when in debug mode
(where --verify-base-objects is always-on).
In particular, this avoids the kinds of memory leak issues
that were fixed in the PRs referenced below.
Refs: nodejs#35488
Refs: nodejs#35487
Refs: nodejs#35481
These objects don’t hold any resources on the event loop, so they should be weak objects that can be garbage collected when nothing refers to them anymore. PR-URL: #35481 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
When a process exits cleanly, i.e. because the event loop ends up
without things to wait for, the Node.js objects that are left on
the heap should be:
1. weak, i.e. ready for garbage collection once no longer
referenced, or
2. detached, i.e. scheduled for destruction once no longer
referenced, or
3. an unrefed libuv handle, i.e. does not keep the event loop
alive, or
4. an inactive libuv handle (essentially the same here)
There are a few exceptions to this rule, but generally,
if there are C++-backed Node.js objects on the heap
that do not fall into the above categories, we may be looking
at a potential memory leak. Most likely, the cause is a missing
`MakeWeak()` call on the corresponding object.
In order to avoid this kind of problem, we check the list
of BaseObjects for these criteria. In this commit, we only do so
when explicitly instructed to or when in debug mode
(where --verify-base-objects is always-on).
In particular, this avoids the kinds of memory leak issues
that were fixed in the PRs referenced below.
Refs: #35488
Refs: #35487
Refs: #35481
PR-URL: #35490
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Rich Trott <rtrott@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
These objects don’t hold any resources on the event loop, so they should be weak objects that can be garbage collected when nothing refers to them anymore. PR-URL: #35481 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
These objects don’t hold any resources on the event loop, so they should be weak objects that can be garbage collected when nothing refers to them anymore. PR-URL: #35481 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
These objects don’t hold any resources on the event loop, so they should be weak objects that can be garbage collected when nothing refers to them anymore. PR-URL: nodejs#35481 Reviewed-By: James M Snell <jasnell@gmail.com> Reviewed-By: Colin Ihrig <cjihrig@gmail.com>
When a process exits cleanly, i.e. because the event loop ends up
without things to wait for, the Node.js objects that are left on
the heap should be:
1. weak, i.e. ready for garbage collection once no longer
referenced, or
2. detached, i.e. scheduled for destruction once no longer
referenced, or
3. an unrefed libuv handle, i.e. does not keep the event loop
alive, or
4. an inactive libuv handle (essentially the same here)
There are a few exceptions to this rule, but generally,
if there are C++-backed Node.js objects on the heap
that do not fall into the above categories, we may be looking
at a potential memory leak. Most likely, the cause is a missing
`MakeWeak()` call on the corresponding object.
In order to avoid this kind of problem, we check the list
of BaseObjects for these criteria. In this commit, we only do so
when explicitly instructed to or when in debug mode
(where --verify-base-objects is always-on).
In particular, this avoids the kinds of memory leak issues
that were fixed in the PRs referenced below.
Refs: nodejs#35488
Refs: nodejs#35487
Refs: nodejs#35481
PR-URL: nodejs#35490
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Rich Trott <rtrott@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
When a process exits cleanly, i.e. because the event loop ends up
without things to wait for, the Node.js objects that are left on
the heap should be:
1. weak, i.e. ready for garbage collection once no longer
referenced, or
2. detached, i.e. scheduled for destruction once no longer
referenced, or
3. an unrefed libuv handle, i.e. does not keep the event loop
alive, or
4. an inactive libuv handle (essentially the same here)
There are a few exceptions to this rule, but generally,
if there are C++-backed Node.js objects on the heap
that do not fall into the above categories, we may be looking
at a potential memory leak. Most likely, the cause is a missing
`MakeWeak()` call on the corresponding object.
In order to avoid this kind of problem, we check the list
of BaseObjects for these criteria. In this commit, we only do so
when explicitly instructed to or when in debug mode
(where --verify-base-objects is always-on).
In particular, this avoids the kinds of memory leak issues
that were fixed in the PRs referenced below.
Refs: nodejs#35488
Refs: nodejs#35487
Refs: nodejs#35481
PR-URL: nodejs#35490
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Rich Trott <rtrott@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
When a process exits cleanly, i.e. because the event loop ends up
without things to wait for, the Node.js objects that are left on
the heap should be:
1. weak, i.e. ready for garbage collection once no longer
referenced, or
2. detached, i.e. scheduled for destruction once no longer
referenced, or
3. an unrefed libuv handle, i.e. does not keep the event loop
alive, or
4. an inactive libuv handle (essentially the same here)
There are a few exceptions to this rule, but generally,
if there are C++-backed Node.js objects on the heap
that do not fall into the above categories, we may be looking
at a potential memory leak. Most likely, the cause is a missing
`MakeWeak()` call on the corresponding object.
In order to avoid this kind of problem, we check the list
of BaseObjects for these criteria. In this commit, we only do so
when explicitly instructed to or when in debug mode
(where --verify-base-objects is always-on).
In particular, this avoids the kinds of memory leak issues
that were fixed in the PRs referenced below.
Refs: #35488
Refs: #35487
Refs: #35481
PR-URL: #35490
Backport-PR-URL: #38786
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Rich Trott <rtrott@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
When a process exits cleanly, i.e. because the event loop ends up
without things to wait for, the Node.js objects that are left on
the heap should be:
1. weak, i.e. ready for garbage collection once no longer
referenced, or
2. detached, i.e. scheduled for destruction once no longer
referenced, or
3. an unrefed libuv handle, i.e. does not keep the event loop
alive, or
4. an inactive libuv handle (essentially the same here)
There are a few exceptions to this rule, but generally,
if there are C++-backed Node.js objects on the heap
that do not fall into the above categories, we may be looking
at a potential memory leak. Most likely, the cause is a missing
`MakeWeak()` call on the corresponding object.
In order to avoid this kind of problem, we check the list
of BaseObjects for these criteria. In this commit, we only do so
when explicitly instructed to or when in debug mode
(where --verify-base-objects is always-on).
In particular, this avoids the kinds of memory leak issues
that were fixed in the PRs referenced below.
Refs: #35488
Refs: #35487
Refs: #35481
PR-URL: #35490
Backport-PR-URL: #38786
Reviewed-By: James M Snell <jasnell@gmail.com>
Reviewed-By: Matteo Collina <matteo.collina@gmail.com>
Reviewed-By: Rich Trott <rtrott@gmail.com>
Reviewed-By: Joyee Cheung <joyeec9h3@gmail.com>
Reviewed-By: Benjamin Gruenbaum <benjamingr@gmail.com>
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These objects don’t hold any resources on the event loop, so they
should be weak objects that can be garbage collected when nothing
refers to them anymore.
Checklist