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This PR fixes a correctness issue in PrimaryUpdateAndCacheUtils.pollLocalCache where the cache-polling timeout was computed using LocalTime (time-of-day), which can wrap at midnight and is susceptible to wall-clock adjustments. It switches the timeout tracking to a monotonic clock so the polling loop behaves consistently.
Changes:
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`pollLocalCache` computed its deadline with `LocalTime`:
var startTime = LocalTime.now();
final var timeoutTime = startTime.plus(timeoutMillis, ChronoUnit.MILLIS);
while (timeoutTime.isAfter(LocalTime.now())) {
`LocalTime` is a time of day and wraps at midnight, so for any call made
within `timeoutMillis` of 00:00 the computed deadline is *earlier* than
the current time. The loop body never runs and the method throws
`OperatorException("Timeout of resource polling from cache for resource")`
immediately, failing the update it was retrying even though the resource
would have appeared in cache. With the default 10s timeout that is a
10-second window each day.
`LocalTime.now()` is also wall-clock based, so an NTP step or a DST change
can shorten or extend the timeout.
Switches to `System.nanoTime()`, which is monotonic and has no wrap-around
concern, using overflow-safe subtraction for the comparison.
No test is added: reproducing this requires controlling the clock, and the
class is already deprecated for removal.
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LGTM
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…amework#3529) `pollLocalCache` computed its deadline with `LocalTime`: var startTime = LocalTime.now(); final var timeoutTime = startTime.plus(timeoutMillis, ChronoUnit.MILLIS); while (timeoutTime.isAfter(LocalTime.now())) { `LocalTime` is a time of day and wraps at midnight, so for any call made within `timeoutMillis` of 00:00 the computed deadline is *earlier* than the current time. The loop body never runs and the method throws `OperatorException("Timeout of resource polling from cache for resource")` immediately, failing the update it was retrying even though the resource would have appeared in cache. With the default 10s timeout that is a 10-second window each day. `LocalTime.now()` is also wall-clock based, so an NTP step or a DST change can shorten or extend the timeout. Switches to `System.nanoTime()`, which is monotonic and has no wrap-around concern, using overflow-safe subtraction for the comparison. No test is added: reproducing this requires controlling the clock, and the class is already deprecated for removal.
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pollLocalCache computed its deadline with LocalTime:
var startTime = LocalTime.now(); final var timeoutTime = startTime.plus(timeoutMillis, ChronoUnit.MILLIS); while (timeoutTime.isAfter(LocalTime.now())) {LocalTime is a time of day and wraps at midnight, so for any call made
within timeoutMillis of 00:00 the computed deadline is earlier than
the current time. The loop body never runs and the method throws
OperatorException("Timeout of resource polling from cache for resource")
immediately, failing the update it was retrying even though the resource
would have appeared in cache. With the default 10s timeout that is a
10-second window each day.
LocalTime.now() is also wall-clock based, so an NTP step or a DST change
can shorten or extend the timeout.
Switches to System.nanoTime(), which is monotonic and has no wrap-around
concern, using overflow-safe subtraction for the comparison.
No test is added: reproducing this requires controlling the clock, and the
class is already deprecated for removal.
Part of #3517