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Report abuseI'm a passionate Computer Science student, AI enthusiast, and the Co-Founder of Aviskens, where we build cutting-edge, AI-driven software. My journey in tech is fueled by a love for creation—whether it's developing intelligent applications, crafting immersive game worlds with Unreal Engine 5, or bringing ideas to life through code.
I have over 3 years of experience developing 50+ real-world software solutions, and I'm always excited to learn and build more. I'm a proud holder of certifications from Google, IBM, and Harvard.
| Project | Why It Matters / What It Does | Core Tech |
|---|---|---|
| 🎙️ LiveScript | Real‑time, offline subtitles for any system audio (accessibility + daily utility). | Python, Vosk, CustomTkinter |
| 🧠 NeuroGem | Brain tumor segmentation (U‑Net) + explainability layer using Gemini. | Python, TensorFlow, U‑Net |
| 📚 LibraryHub | AI-powered multi-user LMS with BookBuddy AI, automation, role-based portals, smart rec engine. | MS Access, SQL Server, Gemini AI |
| 🎮 Prince of Zalatan | Two-week Unreal Engine C++ challenge build (feature-first traversal & puzzle prototype). | Unreal Engine 5 (C++) |
A curated view first. Expand sections for the full depth.
Icons kept intentionally minimal for cohesion (and because some weren't available 🥲). Full spectrum below.
| Domain | Tools / Technologies |
|---|---|
| Core Languages | Python · C++ · Java · VBA · SQL |
| Python Ecosystem | NumPy · Pandas · Seaborn · scikit-learn · TensorFlow · TensorFlow Lite · PyTorch · Streamlit · FastAPI · CustomTkinter |
| AI / ML / Data | Classical ML · Segmentation (U‑Net) · From-scratch regression/logistic · Visualization & evaluation |
| Game & 3D | Unreal Engine 5 (C++) · Gameplay prototyping · Blender · Maya · Character Creator |
| Databases | Microsoft Access (advanced forms/automation) · MySQL · SQL Server · Relational modeling · Query optimization |
| Systems & Platforms | Windows · Linux · Ubuntu · Kali |
| Dev Tooling | Git · GitHub · VS Code · Visual Studio · PyCharm · IntelliJ IDEA |
| Creative & Content | Photoshop · Lightroom · DaVinci Resolve · Filmora · YouTube Studio |
| Freelance & Delivery | Fiverr client delivery · Requirement shaping · Cross-cultural collaboration |
AI & Data: From-scratch regression/logistic for intuition; segmentation (medical imaging); evaluation (confusion matrices, metric tracking); lightweight dashboards (Streamlit); FastAPI inference endpoints.
Access Engineering: Multi-user architecture, VBA automation, form logic, reporting & notification workflows, rapid domain modeling.
Gameplay Engineering: Movement/traversal systems (wall-run, sprint, crouch, dodge), puzzle flow iteration, prototype-to-polish loops.
Content & Creative: Asset prep, UI mood sketching, tutorial/gameplay editing, analytics-driven growth.
Principle: If I build it, it teaches me something or becomes a tool I (or others) actually use.
I avoid disposable “portfolio fluff.” I ship tools and systems with intent—usable, extensible, and informed by narrative sensibilities. Creation > performative output.
Email • LinkedIn • YouTube (Tech) • YouTube (Gaming) • Instagram
LiveScript: Real-time Live Captioning Software, generates subtitles in realtime using vosk even when no internet is available
A Library Management System (LMS) application built in Java for managing books, users, and library transactions efficiently.
Java 1
Don’t Touch My Present is a fun and engaging video game developed in C++ using the SFML library. Protect your present from mischievous hands and enjoy an exciting gameplay experience with smooth gr…
C++
School Management System is a multi-user application designed to streamline and manage school operations. Built with MS Access, it provides features for handling student records, staff management, …
Brain Tumor Segmentation using UNet — A Python project for automated brain tumor detection and segmentation using UNet architecture, with model explanations provided by Gemini.
Python 1
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