Releases: pmndrs/postprocessing
Releases · pmndrs/postprocessing
v6.39.4
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Requires three ≥ 0.168.0 < 0.186.0
What's Changed
Full Changelog: v6.39.3...v6.39.4
Special Thanks
Thanks @juliangarnier and @donmccurdy for the continued support! ❤️
v6.39.3
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Requires three ≥ 0.168.0 < 0.186.0
What's Changed
- EffectComposer: fix depth buffer format mismatch when depth-aware passes are added after the composer has already rendered #745, e19bfa3
Full Changelog: v6.39.2...v6.39.3
Special Thanks
Thanks @juliangarnier and @donmccurdy for the continued support! ✨
v6.39.2
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Requires three ≥ 0.168.0 < 0.186.0
What's Changed
Full Changelog: v6.39.1...v6.39.2
Special Thanks
Thanks @juliangarnier and @donmccurdy for the continued support! 🚀
v6.39.1
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Requires three ≥ 0.168.0 < 0.185.0
What's Changed
- Resolution: removed resizable property #742, 0933567
- Updated dependencies
Full Changelog: v6.39.0...v6.39.1
Special Thanks
Thanks @juliangarnier and @donmccurdy for the continued support! ✨
v6.39.0
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Requires three ≥ 0.168.0 < 0.184.0
ℹ️ The minimum version of three was raised to r168
What's Changed
- Fix recursive depth texture binding issues in EffectComposer by @Ameobea in #740
- Change default type of internal depth textures to FloatType 67b277c
- Fix depth texture management #225, 1bcdefa
- EffectComposer: Remove unused constructor param alpha 5477fce
- EffectComposer: Remove createBuffer 3faeb4e, dd2bf69
- Pass: Add needsDepthBlit ab99cd1
New Contributors
Full Changelog: v6.38.3...v6.39.0
Special Thanks
Thanks @juliangarnier and @donmccurdy for the continued support! ❤️
v7.0.0-beta.16
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Requires three ≥ 0.179.0 < 0.184.0
Migration Guide
What's Changed
- BufferDebugMaterial: Fix ORM debug view 9d5ada3
- ShaderChunkExtensions: Add pp_noise_pars_fragment fceaa75
- NoiseEffect: Change default blend function to AddBlendFunction and enable premultiply by default 15270d8
- NoiseEffect: Fix noise precision issues c7ef0e7
- EffectMaterialManager: Use sRGBTransferEOTF efe816d
- Reimplement HalftoneEffect 8a4d5fa
- Remove slow per-channel rotation setting
- HalftoneShape: Remove ELLIPSE and rename LINE to HATCH
- Improve performance and pattern stability
- DownsamplingMaterial: Improve color accuracy 191e032
- Pass: Add autoSRGB setting 63f3dfc
- Manual: various improvements
Full Changelog: v7.0.0-beta.15...v7.0.0-beta.16
v6.38.3
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Requires three ≥ 0.157.0 < 0.184.0
What's Changed
- DownsamplingMaterial: Improve color accuracy f2b87ab
- Update dependencies
Full Changelog: v6.38.2...v6.38.3
Special Thanks
Thanks @juliangarnier and @donmccurdy for the continued support! 🚀
v7.0.0-beta.15
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Requires three ≥ 0.179.0 < 0.183.0
Migration Guide
What's Changed
- CopyMaterial: Add optional channelWeights setting dbf8947
- CircleOfConfusionMaterial: Use world distance for CoC ae29c4a
- EffectPass: Always add COLOR component 024dac4
- Refactor bloom composition shader fecd30e
- Refactor blend functions 539b801, 3b9a96d
- GBuffer: Fix normal encoding 134169a
- BufferDebugPass: Improve buffer previews 5c67cd4
- Migrate to node test runner 457661b
- Manual: Implement search 9158fd8
- Update CI/CD workflows
Full Changelog: v7.0.0-beta.14...v7.0.0-beta.15
v6.38.2
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Requires three ≥ 0.157.0 < 0.183.0
What's Changed
- Fix alpha blend regression, see #735
Full Changelog: v6.38.1...v6.38.2
v6.38.1
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Requires three ≥ 0.157.0 < 0.183.0
What's Changed
Full Changelog: v6.38.0...v6.38.1
Special Thanks
Thanks @juliangarnier and @donmccurdy for the continued support! 🌟