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The zar command-line tool provides pack, extract, convert, and batch operations. It matches the zarchive.exe exit codes and behavior for compatibility.
dotnet tool install -g ZArchiveSharp.Clizar [options] [input] [output]
zar <directory> [output.zar]Packs the specified directory into a .zar archive. If no output path is specified, creates <directory_name>.zar in the same location.
Examples:
# Pack with default settings
zar C:\game
# Pack to specific output
zar C:\game C:\archives\game.zar
# Pack with custom compression level
zar -l 9 C:\game C:\game.zarzar <archive.zar> [output_dir]Extracts the archive to the specified directory. If no output path is specified, creates <archive_name>_extracted in the same location.
Examples:
# Extract with default output
zar C:\game.zar
# Extract to specific directory
zar C:\game.zar C:\extracted\gamezar --iso <game.iso> [output.zar]Converts an Xbox ISO (XISO) file to a .zar archive. Requires the XISOSharp dependency.
Examples:
# Convert with default output
zar --iso C:\game.iso
# Convert to specific output
zar --iso C:\game.iso C:\game.zarzar --batch <input_dir> [output_dir]Processes all eligible files in the input directory in parallel.
Examples:
# Batch process with defaults
zar --batch C:\games
# Batch process with 8 workers
zar -b -j 8 C:\games C:\archives| Option | Short | Description | Default |
|---|---|---|---|
| --level <N> | -l | Compression level (1–22) | 6 |
| --no-compress | Store blocks without compression | false |
| Option | Short | Description | Default |
|---|---|---|---|
| --output <path> | -o | Output path | Auto-derived |
| --policy <P> | -p | Collision policy: fail, skip, overwrite, auto-rename | fail |
| Option | Short | Description | Default |
|---|---|---|---|
| --jobs <N> | -j | Number of parallel workers | 4 |
| Option | Short | Description |
|---|---|---|
| --quiet | -q | Suppress output |
| --version | -v | Show version |
| --help | -h | Show help |
The CLI returns the same exit codes as zarchive.exe for compatibility:
| Code | Constant | Description |
|---|---|---|
| 0 | Ok | Success |
| -1 | BadUsage | Usage error (too many paths, invalid input) |
| -3 | OutputNotDirectory | Extract output path exists and is not a directory |
| -4 | OutputDirectoryNotCreated | Extract output directory could not be created |
| -10 | NotFound | Archive file not found, or pack output exists and is not a regular file |
| -11 | Refused | Archive failed to open, or pack output already exists |
| -12 | ExtractionFailed | Extraction failed (corrupt archive or I/O error) |
| -13 | PackFailed | Pack failed on archive structure |
| -14 | ArchiveEntryFailed | Pack failed to create an archive entry (duplicate or bad path) |
| -15 | InputNotReadable | Pack failed to open an input file |
| -16 | PackOutputFailed | Pack failed on output I/O |
When the output file already exists, the --policy option controls behavior:
| Policy | Behavior |
|---|---|
| fail | Exit with error code -11 (default, matches zarchive.exe) |
| skip | Skip the item, continue processing |
| overwrite | Delete existing file and write new one |
| auto-rename | Write to {stem}_{n}{suffix} (first free n from 1) |
# Pack a directory
zar C:\myproject C:\myproject.zar
# Verify the archive
zar C:\myproject.zar C:\verify# Use level 19 for maximum compression
zar -l 19 C:\data C:\data.zar# Process all directories in a folder with 8 workers
zar -b -j 8 C:\games C:\archives
# Overwrite existing archives
zar -b -p overwrite C:\games C:\archives# Convert Xbox ISO to ZAR
zar --iso C:\games\game.iso C:\games\game.zar# Suppress all output
zar -q C:\data C:\data.zarThe CLI produces output matching zarchive.exe:
Pack mode:
Outputting to: C:\data.zar Adding file1.txt Adding subdir/file2.dat
Extract mode:
Extracting to: C:\data_extracted /file1.txt /subdir /subdir/file2.dat
Note: Extract entry lines include a leading / (the native quirk) and use OS-native path separators for the Adding display line only.
ZArchiveSharp's CLI is intentionally compatible but has three documented deviations where native behavior is a bug:
ZArchiveSharp
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