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What I meet is a Unity Project with FingerGesture plugin |
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This is the test-case. |
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Do you know circumstances under which this happens? What is the scenario when we can have two different MaybeType with the same name? Perhaps this is what needs to be prevented instead. |
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What does this implement/fix? Explain your changes.
As observed by @rayfalling, multiple instances of ReflectedType values might be created in the cache, leading to crashes during stashing.
@rayfalling, could you provide a test-case for this?
Does this close any currently open issues?
#2269
Any other comments?
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