| FazBrowse GitHub Viewer | Trending | | Home |
| Tools: [Original HTTPS Page] |
Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.
You must be logged in to block users.
Contact GitHub support about this userโs behavior. Learn more about reporting abuse.
Report abuseModern C++ ยท 3D tooling ยท Cross-platform frameworks ยท Compatibility layers ยท Runtime systems
C++ developer focused on 3D tooling, system-level engineering, cross-platform framework design, and compatibility layers.
Looking for roles in:
I design and implement 3D tools, C++ frameworks, platform abstraction layers, and compatibility systems in modern C++, focusing on:
Validated on real-world applications (Planet Blupi 1996, Speedy Blupi 2001/2013) โ playable web builds at speedyblupi.com. Ecosystem hub: openeggbert.com.
โ611.4k lines of C++ across the projects below.ยน
๐ https://github.com/openeggbert/mesh-craft ยท ๐ https://meshcraft3d.com ยท ๐ https://meshcraft.openeggbert.com ยท ๐ โ41.2k LOC
โก๏ธ Focus: 3D tooling, file formats, geometry processing, editor UX
๐ https://github.com/openeggbert/cna ยท ๐ https://libcna.com ยท ๐ https://cna.openeggbert.com ยท ๐ฎ WebAssembly demo ยท ๐ โ292.2k LOC
โก๏ธ Focus: cross-platform framework, runtime systems, API compatibility
๐ https://github.com/openeggbert/cna-samples ยท ๐ โ48.0k LOC
๐ https://github.com/openeggbert/cna-craft ยท ๐ โ6.3k LOC
๐ https://github.com/openeggbert/sharp-runtime ยท ๐ https://sharpruntime.openeggbert.com ยท ๐ โ78.9k LOC
๐ https://github.com/openeggbert/free-direct ยท ๐ https://freedirect.openeggbert.com ยท ๐ฎ Speedy Eggbert 2 demo ยท ๐ฎ Planet Blupi demo ยท ๐ โ4.3k LOC
โก๏ธ Focus: low-level graphics systems, legacy API compatibility
๐ https://github.com/openeggbert/free-api ยท ๐ https://freeapi.openeggbert.com ยท ๐ โ4.5k LOC
โก๏ธ Focus: system APIs, OS abstraction, runtime behavior
๐ https://github.com/openeggbert/free-eggbert ยท ๐ https://freeeggbert.openeggbert.com ยท ๐ฎ WebAssembly demo (partial) ยท ๐ โ28.1k LOC
โก๏ธ Focus: reverse engineering, game preservation
๐ https://github.com/openeggbert/mobile-eggbert ยท ๐ https://mobileeggbert.openeggbert.com ยท ๐ฎ Play in browser ยท ๐ โ20.5k LOC
๐ https://github.com/openeggbert/galaxy-eggbert ยท ๐ https://galaxyeggbert.openeggbert.com ยท ๐ โ18.5k LOC
๐ https://github.com/openeggbert/easy-gl ยท ๐ https://easygl.openeggbert.com ยท ๐ โ3.6k LOC
๐ https://github.com/openeggbert/easy-3d ยท ๐ https://easy3d.openeggbert.com ยท ๐ โ1.0k LOC
๐ https://github.com/openeggbert/meta-gl ยท ๐ https://metagl.openeggbert.com ยท ๐ โ8.9k LOC
๐ https://github.com/openeggbert/mobile-eggbert-legacy
๐ https://github.com/openeggbert/mobile-eggbert-libgdx
๐ https://github.com/openeggbert/sprite-utils ยท ๐ โ2.2k LOC
๐ https://github.com/openeggbert/youtube-frontend ยท ๐ https://youtube.openeggbert.com ยท ๐ โ2.3k LOC
๐ https://github.com/robertvokac/hive ยท ๐ https://hive.robertvokac.com ยท ๐ โ45.0k LOC
โก๏ธ Focus: backend systems, platform design, architecture
๐ https://github.com/robertvokac/bit-backup ยท ๐ โ3.1k LOC
๐ https://github.com/robertvokac/lexicon ยท ๐ https://lexicon.robertvokac.com ยท ๐ โ2.8k LOC
ยน LOC measured with cloc (August 2026): C++ sources and headers (.cpp/.hpp/.h), src/ and include/ directories only, excluding tests, vendored, and third-party code.
Runtimes and compatibility layers force:
behaviorally accurate, modular, and architecture-driven โ not just feature-driven
After several years in enterprise backend development (Java), I transitioned toward system-level engineering in C++.
Since my previous work did not involve C++ directly, I built expertise through real implementations, including:
โญ Pinned repositories show my current direction and strongest work
| Back | FazBrowse Home | New Git URL |