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Heatmaps for node.js and the browser, groovy!
var heatmap = require('heatmap');
var heat = heatmap(500, 500, { radius : 30 });
for (var i = 0; i < 5000; i++) {
var rho = Math.random() * 2 * Math.PI;
var z = Math.pow(Math.random(), 2) * 200;
var x = 250 + Math.cos(rho) * z;
var y = 250 + Math.sin(rho) * z;
heat.addPoint(x, y);
}
heat.draw();
var fs = require('fs');
fs.writeFileSync('blob.png', heat.canvas.toBuffer());var heatmap = require('heatmap');
Create a new heatmap from an existing canvas element, a numeric width and height, or an option object with canvas or width and height fields.
Optionally, you can set the opts.radius and opts.threshold to control the rendering a little.
Add a point to the heatmap with a radius.
params can have:
Scale the canvas by the coefficients x and y.
If y is undefined, scale both x and y by the first parameter, x.
Render all the points onto the canvas element.
The HTML Canvas element.
Protip: with the canvas module for node you can heat.canvas.buffer() to get a Buffer with a PNG file all up in it.
With npm, just do:
npm install heatmap
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