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M9c: Integrate with Renderling lighting
Status: Open.
#239
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M9c. Integrate with Renderling lighting
M9b: Real-time pipeline implementation
Status: Open.
#237
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M9b. Real-time pipeline implementation
M7c: Validation, reference images, docs
Status: Open.
#238
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M7c. Validation, reference images, docs
M6b: Example programs
Status: Open.
#235
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M6b. Example programs
M7b: Ray tracer implementation
Status: Open.
#236
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M7b. Ray tracer implementation
M9a: GI research & technique selection
Status: Open.
#234
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M9a. GI research & technique selection
M6a: Migration guide
Status: Open.
#231
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M6a. Migration guide
M4c: Update tests
Status: Open.
#232
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M4c. Update tests
M7a: Ray tracer analysis & design
Status: Open.
#233
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M7a. Ray tracer analysis & design
M4b: Integrate podecs
Status: Open.
#230
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M4b. Integrate podecs
M5b: Rend3 compat API implementation
Status: Open.
#229
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M5b. Rend3 compat API implementation
M4a: Port shaders to wgsl-rs
Status: Open.
#228
In schell/renderling;
·
schell
opened
on Jul 28, 2026
·
NLnet 2025 M4a. Port shaders to wgsl-rs
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