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Release 0.10.0 by gdk-for-unreal-bot · Pull Request #178 · spatialos/UnrealGDKExampleProject · GitHub

Release 0.10.0 - #178

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gdk-for-unreal-bot merged 28 commits into
releasefrom
0.10.0-rc
Jul 8, 2020
Merged

Release 0.10.0#178
gdk-for-unreal-bot merged 28 commits into
releasefrom
0.10.0-rc

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gdk-for-unreal-bot commented Jun 15, 2020
edited by mironec
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Description

Added BP_GDKShooterGameInstance to show delegate usage
* updating matchfile & fastlane plugin

* Update nightly.steps.yaml
* Added new TeamDeathmatch GameMode, GameState, LoginScreen. Make PlayerState work with any GameState.

* Added new TeamDeathMatchSpawnerComponent that auto-assigns players to the smallest current team (from a fixed number of teams). Removed colour selection from TeamDeathmatch_LoginScreen since it doesn't matter

* Added Team Deathmatch scoreboard

* bugfix: Add new players to uproperty team score

* Remove players from teamscores when the disconnect. bugfix: early out from CanDamageActor for invalid actors (default false)

* Add FGDKTeamInfo and use it to define Red Team + Blue Team on TDM_GameState & use for spawnner

* Add team name to scores UI

* Remove InitialScores and SetScores on construct to support Deathmatch mdoe too
* Add BP_ControlPoint and UI For it
* Add TeamPlayerStart, bUseTeamPlayerStarts in TDMSpawner that restricts spawning. Add ability for control point to change team of attached player starts.
* Add Team score and default to number of kills in TDM Gamestate
* Add Control GameMode / State
* Fallback to spawning players at non-team playerstarts when no team one is found
* Team score now ticks based on control points. 1 point every 5 seconds for each controlled point, added control HUD with number of controlled points per team under timer
* Create Control_Medium control map
* Allow support for shuffling playerstarts in tdm spawner component
* Only try and count captured control points
* Tweak map, adjust size of control point visual to avoid Z-fighting
* Ignore *_BuiltData.uasset
* remove _BuiltData.uasset files
* Add --runtime_version=14.5.2 to ci launch as it is now required
* Remove Deployments map

* Update Game/Config/DefaultEngine.ini
* Added NPCSpawner, Character_NPC, Maps/Control_Small and some ControlPoint logic to update team

Mostly working AI, interactions with components + systems needs cleaning up

Pretty Good AI

Disconnect Cancel Button since Deployments are no longer a thing

Remove Cancel Button

Revert sim-player Blackboard, rename etc

Stop printing text to screen about spatial connections

Increase Min Update Frequency and Net Priority of GameState to see if timer gets fixed

Fixes: 'You were killed by' message in respawn screen, removed 0 scale object, increased max team score as end-game is currently broken but once max score is reached, nobody can join the game. removed empty MyAIController

Fix Maps, enable spawning on small map

Set Lifespan on dead characters so they actually get deleted, tearing off on the server keeps the entity around in spatial

* Review Comments

* Apply suggestions from code review

Co-authored-by: Joshua Huburn <31517089+joshuahuburn@users.noreply.github.com>

* Correction to comment

Co-authored-by: Joshua Huburn <31517089+joshuahuburn@users.noreply.github.com>
Co-authored-by: Matthew Sandford <matthewsandford@improbable.io>
improbable-prow-robot added jira/no-ticket Indicates a PR has no corresponding JIRA ticket size/XXL Denotes a PR that changes 600+ lines, ignoring generated files. labels Jun 15, 2020
FiretruckYellowMouse and others added 9 commits June 17, 2020 19:10
* UNR-3649: Remove broken reference to Fps Start tiny BuildData

* UNR-3649: Remove more broken references to removed BuildData

* UNR-3653 Removed stale asset
Default Editor to Control_Small and Server to Control_Medium
Also change default gamemode to Control.
#181)

* UNR-3402: Remove floating dmg text, remove non control maps, removed map generation and crash bots

* UNR-3402: Update ci to use control map

* UNR-3402: Deleted corridor game mode and state

* Deleted Gym Game mode and state as well as deathmatch game modes
…d" (#188)

* Getting rid of player move timestamp errors.

* Increasing initial delay to 10 Seconds

* Removing redundant GetSimPlayerController function
* Update CI to look for corresponding GDK branch

* Try to infer branch even more

* Fix relative directory path to UnrealGDKVersion

* Add comment explanation

* Update ci/generate-pipeline-steps.sh

Co-authored-by: jessicafalk <31853332+jessicafalk@users.noreply.github.com>

* Update ci/generate-pipeline-steps.sh

Co-authored-by: jessicafalk <31853332+jessicafalk@users.noreply.github.com>

* Update ci/generate-pipeline-steps.sh

Co-authored-by: jessicafalk <31853332+jessicafalk@users.noreply.github.com>

* Update ci/generate-pipeline-steps.sh

Co-authored-by: jessicafalk <31853332+jessicafalk@users.noreply.github.com>

* Update ci/generate-pipeline-steps.sh

Co-authored-by: jessicafalk <31853332+jessicafalk@users.noreply.github.com>

* Update ci/generate-pipeline-steps.sh

* Switch to grep for finding substring

* Fix wrong version of the branch to use

* Actually use the GDK_BRANCH in subsequent steps

Co-authored-by: jessicafalk <31853332+jessicafalk@users.noreply.github.com>
gdk-for-unreal-bot merged commit 96d2e88 into release Jul 8, 2020
mironec deleted the 0.10.0-rc branch September 4, 2020 10:17
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