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A graphical threads-with-tags style, lightweight and fast, e-mail client for Notmuch
How long can you stay alive?
A comprehensive, modern web dashboard for NASA JPL’s Horizons System, transforming complex astronomical ephemeris, orbital mechanics, and spacecraft trajectory data into an intuitive, visual, and human-friendly experience.
A 3D solar system simulator with real-time positions of planets, comets, asteroids, the Sun, and trajectories. It features a time-travel mode, allowing users to explore celestial movements across time. Designed for an interactive, data-driven experience for astronomy enthusiasts and educators. 🚀✨
80's Style Video Games Built on the STM32F429 Discovery Board
Astroids Tutorial written in C using GTK with OpenGL and DashGL for matrix manipulation
Based on given feature of dataset we need to predict the wheter the asetroid is harmful or not
A game along the lines of Nova drift meets Bosconian. The concept of asteroids but with modern and roguelike elements from Nova Drift, plus a larger wrapping playspace, scrolling camera style, and static objectives of Bosconian. Written in JavaScript using PixiJS. Development continuing here: https://github.com/MTFT-Games/Void-Break-2_Canvas
An example SpriteKit project for spawning objects on a random point on a circle
A 2D game built with javascript, HTML and CSS implementing local storage and canvas.
A neon-inspired Asteroids arcade game built with Python and Pygame featuring fast-paced space combat, glowing visuals, and endless survival.
My take on the classic arcade game in C (i had no idea)
A work-in-progress 3D space shooter in Unity featuring realistic space flight, procedurally generated asteroids, shooting mechanics, and collision-based health systems.
A fun lightweight game based on Asteroids Mixed with elements of Risk Of Rain
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