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A dx12 river renderer using wave particles with interactive vortices.
Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.
A shader to control the direction water flows based on a flow map in Unity.
[arXiv 2026] This is the official PyTorch implementation of "MeanFlowNFT: Bringing Forward-Process RL to Average-Velocity Generators".
Official codebase for the paper "How to Guide Your Flow: Few-Step Alignment via Flow Map Reward Guidance" (ICML 2026).
Interactive and dynamic painting simulation in WebGL
experiments in the vector field
A library implementation of Dijkstra maps in C
Interactive Flow-map of Aggregated Bike Movements between Bike Stations in Helsinki Region
Krita plugin for generating artistic cyclic halftone animations
A browser-based procedural texture generation tool designed for game developers and technical artists.
Implementation of data-free flow distillation inspired by Flow Map Distillation Without Data, with toy 2D and MNIST experiments for efficient one-step generative modeling.
Home Assistant integration that maps relationships between automations, scripts, scenes, services, and entities
A web-based flow map painting app for creating dynamic flow maps for video games.
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