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Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Learn to create games for the Game Boy using Assembly
Moved to https://codeberg.org/ISSOtm/gb-vwf
A comparison of Game Boy emulators' accuracy on hundreds of test ROMs
A simple GameBoy tile editor written in C using ncurses
the 'game boy development community' institutional website: showcases projects and hosts some community content
Experimental Go binding for GBDK(GameBoy Development Kit). You can develop GameBoy software using Go!
A Rhythm Heaven-esque rhythm game for the Nintendo Game Boy
A procedurally-generated adventure game in 32KB
A simple parallax example for GameBoy, made with GBDK
A 2D engine for developing games for Game Boy Advance (GBA)
A simple Cookie Clicker clone for the Game Boy with a twist, written in Nim.
This tool was written to help modern gameboy game developers create games easier. Tiled is a very-capable free open-source map editor. This project gives users the ability to export tiled tilemaps & objects for use with GBDK and/or RGBDS.
A Chip-8 interpreter written in assembly for the Game Boy.
To associate your repository with the gbdev topic, visit your repo's landing page and select "manage topics."
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