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A set of pure Lua libraries focusing on input data handling (such as reading configuration files), functional programming (such as map, reduce, placeholder expressions,etc), and OS path management. Much of the functionality is inspired by the Python standard libraries.
Reusable dependencies for games made with lua (especially with love)
game engine and framework written in luajit
nginx + lua +fastdfs Real-time dynamic compression of distributed pictures
.NET Neovim plugin for improving the .NET dev experience in Neovim, written completely in Lua
Turtle graphics library for LÖVE.
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
musical harmony library for Lua
A small and straightforward Lua preprocessor with simple syntax.
Sane and simple unit testing framework for Lua
A Lua library that makes your strings stronger!
Lua Widget Toolkit: implement cross platform GUI widgets in pure Lua on top of LPugl or LÖVE 2D game engine
Run and test your Lua Wireshark dissector without Wireshark or capture data.
A tiny scene-entity-component library created for the PICO-8 fantasty console.
Blynk library for Lua. Works with Lua 5.1+, LuaJIT, NodeMCU.
Communicating Sequential Processes in Lua
GameCake is a cross platform build of Lua(JIT) with embedded libraries.
A minimal Lua-API for building GUIs using Cairo or OpenGL (see: https://github.com/osch/lua-lpugl#lpugl)
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