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Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
3D engine with modern graphics
high-performance rendering backend (C++, Python, C#, Java)
A modern cross-platform low-level graphics library and rendering framework
The FRRouting Protocol Suite
A shader-based software renderer written from scratch in C89
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
🎨 The project is designed to create a physically-based rendering at mikumikudance.
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Physical based rendering with Vulkan using glTF 2.0 models
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A fast C++23 3D game engine for modern devices, with wide platform support
Realtime 3D rendering engine
Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
converter that creates three-dimensional models of the world from OpenStreetMap data
To associate your repository with the pbr topic, visit your repo's landing page and select "manage topics."
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