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pbr

Here are 691 public repositories matching this topic...

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

  • Updated Oct 6, 2026
  • C++

high-performance rendering backend (C++, Python, C#, Java)

  • Updated Oct 5, 2026
  • C++

A modern cross-platform low-level graphics library and rendering framework

  • Updated Oct 5, 2026
  • Batchfile

The FRRouting Protocol Suite

  • Updated Oct 6, 2026
  • C

A shader-based software renderer written from scratch in C89

  • Updated Mar 6, 2021
  • C

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

  • Updated Oct 12, 2019

🎨 The project is designed to create a physically-based rendering at mikumikudance.

  • Updated Jun 23, 2024
  • HLSL

Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features

  • Updated Aug 7, 2026
  • C++

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

  • Updated Oct 30, 2021
  • C++

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

  • Updated May 9, 2026
  • TeX

An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor

  • Updated Oct 5, 2026
  • C#

Physical based rendering with Vulkan using glTF 2.0 models

  • Updated Jul 7, 2026
  • C++

Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

  • Updated Jul 20, 2026
  • C++

A fast C++23 3D game engine for modern devices, with wide platform support

  • Updated Jul 29, 2025
  • C++

Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator

  • Updated Sep 21, 2026
  • C++

App of RTR, PTR and Editor

  • Updated Mar 4, 2022
  • C++

converter that creates three-dimensional models of the world from OpenStreetMap data

  • Updated Oct 6, 2026
  • Java

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