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A fast BVH using SAH in rust
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.
RayS: A Ray Searching Method for Hard-label Adversarial Attack (KDD2020)
A Bounding Volume Hierarchy implementation using javascript
Solves 2D and 3D math problems, including, closest point, intersection, line of sight, and reflection vector:
Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.
C++ Raytracer
A simple raycaster written in JavaScript using p5.js
A C++ Raytracer by Aiden Thakurdial
A software tool for fitting an astrophysical cosmic ray source model to combined spectrum and composition data
This is an arduino sketch that will check the Rays score and turn on the RGB light of the Tropicana Dome giveaway
Analysis and code to support the paper "Overfishing drives over one third of all sharks and rays toward a global extinction crisis" published in Current Biology on 6th September 2021
Hiya! This is an R package for anyone wishing to access Sharkipedia data in R, you can now do so directly. If you wish to contribute to building this, start pushing requests! It is open to anyone who wants to contribute.
Generator of cosmic ray Xmax distribution for a given energy, mass and hadronic model based on the Gumbel model
Shady Rays eyewear data scraper
Rays, perpendiculars and intersection points generator
A software tool for unfolding the Auger energy spectrum
A HTML5 Canvas app for creating interactive light ray experiments, written in TypeScript.
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