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A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke
Easily copy shading nodes from Maya to Katana
A Visual Effects pipeline to manage jobs, shots and software assignment, with a simple asset manager. Its extensively integrated with CortexVFX and Gaffer. (and it builds booth, with support for Maya, Houdini and Nuke, if you have then installed!)
Collection of RenderMan plugins for sampling Houdini geometry.
OpenUSD Livelink system between DCCs/Game Engines.
Code and Slides for the NCCA Renderman lectures
The RenderMan Shader Editor
Companion Resource to the Shader Writing Books
Comparing different renderers and the resulting images
Liquid: Maya Rendering Translator (mesh SVN branch)
Tractor API extension for authoring reusable task hierarchies.
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
ShotGrid RenderMan node
gentoo ebuilds for 3d software
Blender-like OSL shaders for Renderman
Maya Python script to convert Mineways-generated Phong shaders into PxrSurface shaders for use with Renderman.
Python project creating configuration files for Renderman 25 Denoiser in order to keep lighgroups and compress final renders .exr
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