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StructableObject is a wrapper for Unity's ScriptableObject system. It basically just lets you manipulate a data struct as if it were a ScriptableObject. This has been useful in my own development as it allows you to create systems which work well with both procedural data and designed data.
A custom Unity Editor window for managing multiple ScriptableObjects efficiently. View and edit ScriptableObjects of the same type side-by-side or list different types vertically for faster data modification.
Unity script framework for creating sets of objects with complexly nested data mappable to the creation and alteration of various prefabs
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