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Welcome to the Tridecco Game organization! We are dedicated to providing an engaging and interactive gaming experience. Our platform includes both a web client and a server to support various game functionalities, user management, and real-time communication.
| Repository Name | Description | Version/License |
|---|---|---|
| game-server | Server-side code for the Tridecco Game platform. It provides user management, data storage, and communication with clients. | (Not Open Source) |
| game-server-match | Dedicated match server for the Tridecco Game platform. It handles real-time game sessions, player connections, and state synchronization using a high-performance socket-based architecture. Designed for multi-region deployment to ensure low-latency and scalable gameplay experiences. | |
| game-client-web | Web client code for the Tridecco Game platform. It provides user interface rendering, user interaction handling, dynamic content loading, and communication with the backend server. | |
| game-ai | A dedicated AI server for the Tridecco Game platform, utilizing advanced algorithms to provide strategic decision-making and adaptive opponent behavior. Designed for scalability, it operates independently to ensure optimal performance and low-latency gameplay. | |
| game-board | A complete implementation of the Tridecco game board and pieces, supporting a range of advanced operations and complex gameplay mechanics. | |
| game-board-ide | A dedicated web development environment for creating and experimenting with Tridecco game boards. Built upon the tridecco-board library, it provides a visual, code-driven approach to board design, real-time rendering, and interactive gameplay prototyping. | |
| site | Website for the Tridecco Game platform. It provides information about the game, user guides, and other relevant content. (Archived) | |
| game-docs | Documentation for the Tridecco Game platform. It includes setup instructions, API documentation, and other relevant information. (Archived since v1.x) |
Contributions are welcome! For major changes, please open an issue first to discuss what you would like to change. And open a pull request to merge your changes.
Web client code for the Tridecco Game platform. It provides user interface rendering, user interaction handling, dynamic content loading, and communication with the backend server.
A complete implementation of the Tridecco game board and pieces, supporting a range of advanced operations and complex gameplay mechanics.
A dedicated web development environment for creating and experimenting with Tridecco game boards. Built upon the tridecco-board library, it provides a visual, code-driven approach to board design, real-time rendering, and interactive gameplay prototyping.
Dedicated match server for the Tridecco Game platform. It handles real-time game sessions, player connections, and state synchronization using a high-performance socket-based architecture. Designed for multi-region deployment to ensure low-latency and scalable gameplay experiences.
A dedicated AI server for the Tridecco Game platform, utilizing advanced algorithms to provide strategic decision-making and adaptive opponent behavior. Designed for scalability, it operates independently to ensure optimal performance and low-latency gameplay.
Documentation for the Tridecco Game platform (both the backend and frontend). It includes setup instructions, API documentation, and other relevant information.
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