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This repository was archived by the owner on Feb 14, 2021. It is now read-only.
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Commits on Feb 12, 2021
Quick fix for loader
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7544700
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Commits on Feb 8, 2021
Tweak sandbox sample comments
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Tweak example resolution some more
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Speed up some of the examples
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Remove debug display from main sandbox example
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Cosmetic tweak for sample spinner
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Remove unnecessary variable in examples
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Add spinner display while baking in example code
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Fix issues with rendering portions of suspended content, add internal object names
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Cosmetic move and credit block
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Simplify overall suspension logic while baking
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Suspend while baking lightmap
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Remove unused imports
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Simplify debug overlay usage
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Add simplified workflow wrapper for external usage
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Hide debug display wiring via context
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Refactor debug overlay for easier separation from main orchestration
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Re-throw suspense promise in the scene load tracker
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Convert glTF test scenes to use Suspense-based loading
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Commits on Feb 7, 2021
Use scene helper wrapper and remove auto start delay workaround
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Set up suspense tracking code for scene load/auto-UV2
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Clean up unused types
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Remove legacy baker opt-in markers
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Get light scene ref directly, eliminate internal scene item tracking
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Use full scene traversal to pick up relevant atlas items
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Remove light opt-in markers
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Remove stray log
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Remove unused light scene clone function
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Use original scene to render light probes
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More variable renaming
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Clean up variable naming
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Use current lightmap output texture as direct input into light scene pass
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Simplify pass rendering to always include lights
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Refactor atlas mapper to not expose cloned geometry
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Improve light scene item buffer geometry usage
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