| FazBrowse GitHub Viewer | Trending | | Home |
| Tools: [Download Repo ZIP] [Original HTTPS Page] |
| Name | Name | Last commit date | ||
|---|---|---|---|---|
The Unity UI system is open and available for use in your games and applications. This document details how to get it up and running on your computer and start modifying the code!
The UI system is released under an MIT/X11 license; see the LICENSE file.
This means that you pretty much can customize and embed it in any software under any license without any other constraints than preserving the copyright and license information while adding your own copyright and license information.
You can keep the source to yourself or share your customized version under the same MIT license or a compatible license.
If you want to contribute patches back, please keep it under the unmodified MIT license so it can be integrated in future versions and shared under the same license.
Clone this repository onto a location on your computer.
Configure your IDE for the Unity coding standard, look in the .editorconfig file for more information
Open the project in Visual Studio or MonoDevelop
A folder will be created in the root directory called "Output", the generated dll's will output here in the correct folder structure
If you want the dll's to copy automatically on build
At this stage the UI system is undergoing further development internally with many design decisions still being debated and implemented. Also, we are waiting to see the volume of pull requests and the time it will take the process them. As such, we are prioritizing first bug fix pull requests and will iterate on this process going forward.
| Back | FazBrowse Home | New Git URL |