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Report abuseThe deeper I go the deeper I want to go.
In 2025, I presented an intro to game boy assembly programming (video).
I have been making videogames since 2013, here is a playlist with videos of a few of them.
Forked from cmuratori/computer_enhance
Implementations of the 8086 emulator, and modern CPU profiler from scratch in C based on Casey Muratori's "Computer, Enhance!".
C++ 1
Implemented the course work from ELEX3305 Microcontrollers. Controlled various peripherals including UART, SPI, I2C, as well as ADC, PWM and interrupts. Everything written from scratch in C.
C 1
Developing a JRPG based on Dragon Quest (1986) in z80 assembly for the Game Boy.
Assembly 1
Implemented a CPU in HDL as well as an assembler, compiler, and VM interpreter in C while working through the online course Nand2Tetris.
C 1
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