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VulkanSceneGraph (VSG), is a modern, cross platform, high performance scene graph library built upon Vulkan graphics/compute API. The software is written in C++17, and follows the CppCoreGuidelines and FOSS Best Practices. The source code is published under the MIT License, with the exception of vulkan.h, used for Vulkan extensions, which is under Apache License 2.0.
This repository contains C++ headers and source and CMake build scripts to build the libvsg library. Additional support libraries and examples are provided in separate repositories, links to these are provided below. The software currently builds under Linux (desktops variants through to Jetson & Raspberry Pi), Windows (VisualStudio, MinGW & Cygwin), Android, and macOS & iOS (using MoltenVk).
The vulkanscenegraph.org website provides a detailed list of features, tutorials and reference documentation, while this repository provides the source code and build support for creating the VulkanSceneGraph library. Quick links to resources hosted on the website:
Hosted as part of the vsg-dev:
Community projects:
The above dependency versions are known to work so they've been set as the current minimum, it may be possible to build against older versions. If you find success with older versions let us know and we can update the version info.
While you can install Vulkan and glslang development libraries and headers from 3rd party repositories, these may be older, so for the latest versions you can also use the VulkanSDK provided by LunarG. You can download VulkanSDK from LunarG, unpack into a local directory and set VULKAN_SDK environment variable to the include/lib directory within it.
To build and install the static libvsg library (.a/.lib) in source:
git clone https://github.com/vsg-dev/VulkanSceneGraph.git cd VulkanSceneGraph cmake . cmake --build . -j 16 -t install
Full details on how to build the VSG (Unix/Windows/Android/macOS) can be found in the INSTALL.md file.
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