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An asynchronous runtime compatible with WebAssembly and non-WebAssembly targets.
When designing components and libraries that works on both WebAssembly targets backed by JavaScript Runtime and non-WebAssembly targets with Native Runtimes. Developers usually face challenges that requires applying multiple feature flags throughout their application:
To alleviate these issues, Tokise implements a single-threaded runtime that executes ?Send (Send or !Send) futures.
On platforms with multi-threading support, tokise spawns multiple independent runtimes proportional to the CPU core number. When tasks are spawned with a runtime handle, it will randomly select a worker thread from the internal pool. All tasks spawned with spawn_local will run on the same thread as the thread the task was running. When the runtime runs in a WebAssembly target, all tasks will be scheduled on the main thread.
This runtime is designed in favour of IO-bounded workload with similar runtime cost. When running I/O workloads, it would produce a slightly better performance as tasks are never moved to another thread. However, If a worker thread is busy, other threads will not be able to steal tasks scheduled on the busy thread. When you have a CPU-bounded task where CPU time is significantly more expensive, it should be spawned with a dedicated thread (or Web Worker) and communicates with the application using channels.
Tokise provides the following components:
Tokise runtime is implemented with different runtimes depending on the target platform and can use all features (timers / IO / task synchronisation) from the selected native runtime:
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