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Simple endless low polygon world generator implemented in Unity.
Git submodule is used to include LibNoise.Unity source code.
Therefor you should clone with --recursive flag
git clone --recursive https://github.com/zladovan/unity-world
Or you can call following commands after regular clone
git submodule init git submodule update
Based on excellent Procedural Landmass Generation series by Sebastian Lague.
Using libnoise library ported to Unity as LibNoise.Unity (currently on forked version).
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