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This repository was archived by the owner on Nov 30, 2020. It is now read-only.
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Pull requests: Unity-Technologies/PostProcessing
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Pull requests list
Fix to reduce the amount of allocations required when using MSVO and Dynamic Resolution
#901 opened Oct 16, 2020 by
robinb-u3d
Contributor
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5
Clarify error message for null arg.
#865 opened Nov 29, 2019 by
cdibbs
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Fix bug for costumize projection matrix
#854 opened Oct 18, 2019 by
JorgeZubog
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4
SSR now allows toggling motion vectors.
#848 opened Aug 22, 2019 by
coty-crg
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Fix Max4 fatal bug
#847 opened Aug 21, 2019 by
gam0022
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Fixed ReloadBaseTypes being called 2 times when entering play mode
#832 opened Jul 8, 2019 by
PierreGac
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Fix issue with MultiScaleVO and Single Pass Stereo
#818 opened Jun 4, 2019 by
bgolus
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1
Call SRGBToLinear in Bloom FragPrefilter Pass
#629 opened Aug 1, 2018 by
gam0022
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1
V2 - Fix threadgroup size warning on MacOS Metal
#591 opened Jun 15, 2018 by
MayaViolet
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2
Fog effect is now configured through profile
#514 opened Apr 2, 2018 by
OndrejPetrzilka
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2
Add noperspective interpolation modifier for optimization
#383 opened Dec 6, 2017 by
t-mat
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Support v1 monitors on MacOS with Metal
#382 opened Dec 5, 2017 by
MayaViolet
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Changed TAA Jitter method to include camera matrix in calculations
#377 opened Nov 28, 2017 by
JustinasMa
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1
Feature: Use child colliders
#227 opened Jul 31, 2017 by
mikegeig
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3
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