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Gameplay / Systems Programmer · AAA across Anvil, Luminous, CryEngine 3 · now on UE5
Malaysia-based · Singapore PR · Remote-friendly
Ship gameplay systems, and the tools that helps with productions.
Intermediate Gameplay Programmer @ TenTen Studios. Developing an UE5 single-player action RPG, vertical-slice prototype. Leading on the technical decisions and trade-off on the project.
AA & AAA production, 2016 - 2024, 2025 - 2026.
| Title | Type | Engine | Studio |
|---|---|---|---|
| Bloodwell | SP | Unreal Engine 5 | TenTen Studio |
| Skull & Bones | MP | Anvil & Phoenix (Ubisoft proprietary) | Ubisoft Singapore |
| Final Fantasy XV | SP | Luminous (Square Enix proprietary) | Streamline Studios (outsource) |
| Sniper Ghost Warrior: Contracts | MP | CryEngine 3 | Streamline Studios (outsource) |
| NDA Projects | SP MP | Unreal Engine 4 | Streamline Studios (unreleased) |
Feel free to contact me!
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Python linter that scans an Unreal project's assets for filename convention violations, catching naming hygiene issues early.
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