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rigging-framework · GitHub Topics · GitHub

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rigging-framework

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An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]

  • Updated Aug 22, 2021
  • Python

RiggingTools

  • Updated Aug 9, 2026
  • Wolfram Language

This project introduces a novel approach for transferring mesh and skeleton data from Maya to Houdini using USD format.

  • Updated Aug 11, 2023
  • C++

Python | Pymel | OpenMaya | Autodesk Maya

  • Updated Jul 14, 2024
  • Python

A simple animation system

  • Updated Feb 8, 2026
  • C++

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