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rollback-netcode · GitHub Topics · GitHub

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rollback-netcode

Here are 57 public repositories matching this topic...

Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.

  • Updated Oct 10, 2024
  • TypeScript

One Must Fall 2097 Remake

  • Updated Aug 18, 2026
  • C

NES/Famicom emulator with P2P network multiplayer and WASM support

  • Updated Oct 19, 2025
  • Go

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

  • Updated Mar 13, 2023
  • Rust

A fighting game engine made for Godot 4 written in C#

  • Updated Aug 1, 2026
  • C#

Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).

  • Updated Sep 3, 2024
  • Rust

Bitset-based ECS with rollbacks. C# library and Unity package.

  • Updated Apr 1, 2026
  • C#

A Multiplayer Platformer game demo on websocket with delayed-input Rollback Netcode inspired by GGPO

  • Updated Nov 28, 2023
  • JavaScript

A low-latency multiplayer action game, showcasing how to implement p2p connections and rollback networking in a web browser.

  • Updated Oct 25, 2025
  • Rust

A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO

  • Updated Apr 16, 2026
  • C#

BestoNet is a custom rollback networking solution developed for the fighting game Idol Showdown. Built in C# for Unity, it integrates with Facepunch Steamworks to provide a robust and efficient rollback implementation.

  • Updated Jun 2, 2026
  • C#

P2P Rollback Game Networking SDK

  • Updated Aug 23, 2026
  • C++

A rollback library that buffers component state. Useful for netcode.

  • Updated Mar 7, 2024
  • Rust

A Rust GDNative project to provide GGRS to the Godot Engine

  • Updated Mar 19, 2022
  • Rust

Rollback netcode for TowerFall

  • Updated Aug 28, 2026
  • C#

Rollback Networking Library Written in C#

  • Updated Jun 5, 2025
  • C#

Deterministic GGPO-style rollback netcode for Unreal Engine 5: fixed-step simulation, SaveGame-reflection state capture, UDP transport with input redundancy and reliable ACKs. MIT-licensed.

  • Updated Jun 13, 2026
  • C++

GGPO-style rollback networking multiplayer game

  • Updated Feb 18, 2023
  • JavaScript

Sample of Backdash Rollback net-code with Godot

  • Updated Feb 5, 2026
  • C#

20 Claude Code plugins for game development across Godot, Unity, and Unreal

  • Updated May 25, 2026
  • Shell

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