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Image processing library written entirely in C# and Nuget Packages. This library uses built in Windows codecs as much as possible. This includes the new fancy Windows 8.1+ codecs for DXT1, 3, and 5 loading. For those not on Windows 8.1+, manual codecs are used.
ImageEngineImage img = new ImageEngineImage("path to image file", 512) // Loads image at a max dimension of 512. e.g. a 1024x2048 image would be loaded in as a 256x512 image. BitmapImage bitmap = new BitmapImage(img.MipMaps[0]); // Pseudo code of course, but the mipmap is raw pixels, and needs to be encoded to something else.
Convert Panel Open (DXT5 loaded, converting to G8_L8)
NEW TESTS!!
THIS IS OLD NOW. Overall results for loading (in Debug mode)
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