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The Math.cos() static method returns the cosine of a number in radians.
function getCircleX(radians, radius) {
return Math.cos(radians) * radius;
}
console.log(getCircleX(1, 10));
// Expected output: 5.403023058681398
console.log(getCircleX(2, 10));
// Expected output: -4.161468365471424
console.log(getCircleX(Math.PI, 10));
// Expected output: -10
Math.cos(x)
xA number representing an angle in radians.
The cosine of x, between -1 and 1, inclusive. If x is Infinity, -Infinity, or NaN, returns NaN.
Because cos() is a static method of Math, you always use it as Math.cos(), rather than as a method of a Math object you created (Math is not a constructor).
Math.cos(-Infinity); // NaN
Math.cos(-0); // 1
Math.cos(0); // 1
Math.cos(1); // 0.5403023058681398
Math.cos(Math.PI); // -1
Math.cos(2 * Math.PI); // 1
Math.cos(Infinity); // NaN
| Specification |
|---|
| ECMAScript 2027 LanguageSpecification # sec-math.cos |
Math.acos()Math.asin()Math.atan()Math.atan2()Math.sin()Math.tan()cos() functionThis page was last modified on Dec 29, 2025 by MDN contributors.
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