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Declaration
public static bool
CanOpenAssetInEditor(
EntityId entityId);
Obsolete
Please use CanOpenAssetInEditor(EntityId) with the EntityId parameter type instead.
Declaration
public static bool CanOpenAssetInEditor(int instanceID);
Parameters
| Parameter |
Description |
| entityId |
The EntityId of the asset. |
| instanceID |
The instance ID of the asset. |
Returns
bool
Returns true if Unity can successfully open the asset in the Editor, otherwise returns false.
Description
Checks if Unity can open an asset in the Editor.
Checks if Unity can open a given asset instance in the Editor if AssetDatabase.OpenAsset is executed.
Note: The asset must be written to disk, or this function always returns false.