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Unity - Scripting API: AssetDatabase.GetAssetOrScenePath
Version: Unity 6.5 (6000.5)
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    AssetDatabase.GetAssetOrScenePath

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    Declaration

    public static string GetAssetOrScenePath(Object assetObject);

    Parameters

    Parameter Description
    assetObject The asset object to check.

    Description

    Returns the path name relative to the project folder where the asset or scene is stored.

    All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png" When a GameObject is part of a scene, the scene path is returned.

    using UnityEditor;
    using UnityEditor.SceneManagement;
    using UnityEngine;
    using UnityEngine.SceneManagement;

    public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Get Asset Or Scene Path Example")] static void GetAssetOrScenePathExample() { var asset = AssetDatabase.LoadAssetAtPath("Assets/Prefabs/Cube123.prefab", typeof(GameObject)); //This will output Assets/Prefabs/Cube123.prefab Debug.Log(AssetDatabase.GetAssetOrScenePath(asset)); var clone = Instantiate(asset); EditorSceneManager.SaveScene(SceneManager.GetActiveScene()); //This will output Assets/Scenes/SampleScene.unity Debug.Log(AssetDatabase.GetAssetOrScenePath(clone)); } }

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