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Unity - Scripting API: EditorGUI.ProgressBar
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    EditorGUI.ProgressBar

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    Declaration

    public static void ProgressBar(Rect position, float value, string text);

    Parameters

    Parameter Description
    totalPosition Rectangle on the screen to use in total for both the control.
    value Value that is shown.

    Description

    Makes a progress bar.

    Value goes from 0 to 1, where 0 means 0% of the bar filled and 1 means the bar is at 100% fully filled

    EditorGUIProgressBar.png [EditorGUIProgressBar.png]
    Progress bar in an Editor Window.

    using UnityEngine;
    using System.Collections;
    using UnityEditor;

    // Draw the armor and damage with bars in an Editor Window

    public class EditorGUIProgressBar : EditorWindow { float armor = 20; float damage = 80;

    [MenuItem("Examples/Display Info")]

    static void Init() { EditorWindow window = GetWindow(typeof(EditorGUIProgressBar), false, "DisplayInfo"); window.Show(); }

    void OnGUI() { armor = EditorGUI.IntSlider(new Rect(3, 3, position.width - 6, 15), "Armor", Mathf.RoundToInt(armor), 0, 100); damage = EditorGUI.IntSlider(new Rect(3, 25, position.width - 6, 15), "Damage", Mathf.RoundToInt(damage), 0, 100);

    EditorGUI.ProgressBar(new Rect(3, 45, position.width - 6, 20), armor / 100, "Armor"); EditorGUI.ProgressBar(new Rect(3, 70, position.width - 6, 20), damage / 100, "Damage"); } }

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