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Unity - Scripting API: EditorGUIUtility.CommandEvent
Version: Unity 6.5 (6000.5)
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    EditorGUIUtility.CommandEvent

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    Declaration

    public static Event CommandEvent(string commandName);

    Parameters

    Parameter Description
    commandName The command to be sent.

    Description

    Creates an event that can be sent to another window.

    // Sends a paste event to an EditorWindow, as if Paste
    // was selected from the Edit menu.

    using UnityEngine; using UnityEditor;

    public class CommandEventExample : EditorWindow { [MenuItem("Examples/CommandEvent example")] static void commandEventExample() { CommandEventExample window = EditorWindow.GetWindowWithRect<CommandEventExample>(new Rect(0, 0, 150, 40)); window.Show(); }

    void OnGUI() { if (GUILayout.Button("Paste")) { Event e = EditorGUIUtility.CommandEvent("Paste"); EditorWindow ew = EditorWindow.GetWindow<CommandEventTest>(true); ew.SendEvent(e); } } }

    The script below receives the Paste message sent from CommandEventExample above.

    using UnityEngine;
    using UnityEditor;

    public class CommandEventTest : EditorWindow { private int eventCount = 0;

    [MenuItem("Examples/Example that receives a paste event")] static void test() { CommandEventTest window = EditorWindow.GetWindowWithRect<CommandEventTest>(new Rect(0, 0, 100, 40)); window.Show(); }

    void OnGUI() { EditorGUI.LabelField(new Rect(10, 10, 90, 30), "Paste: " + eventCount.ToString());

    if (Event.current.type == EventType.ExecuteCommand) { Event e = Event.current; if (e.commandName == "Paste") { eventCount = eventCount + 1; } } } }

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