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Unity - Scripting API: EditorGUIUtility.LookLikeControls
Version: Unity 6.5 (6000.5)
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    EditorGUIUtility.LookLikeControls

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    Obsolete LookLikeControls and LookLikeInspector modes are deprecated.Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths.

    Declaration

    public static void LookLikeControls(float _labelWidth, float _fieldWidth);

    Parameters

    Parameter Description
    labelWidth Width to use for prefixed labels.
    fieldWidth Width of text entries.

    Description

    Make all EditorGUI look like regular controls.

    This will make the default styles used by EditorGUI look like controls (e.g. EditorGUI.Popup becomes a full popup menu).

    EditorGUIUtilityLookLikeControls.png [EditorGUIUtilityLookLikeControls.png]
    Editor window with "LookLikeControls" look.

    using UnityEngine;
    using UnityEditor;

    // Simple editor window that shows the difference between // Look like controls and look like inspector

    class LookLikeControlsInspector : EditorWindow { int integer1 = 0; float float1 = 5.5f;

    [MenuItem("Examples/Look Like Controls - Inspector")] static void Init() { var window = GetWindow<LookLikeControlsInspector>(); window.Show(); }

    void OnGUI() { EditorGUIUtility.LookLikeInspector(); EditorGUILayout.TextField("Text Field:", "Hello There"); EditorGUILayout.IntField("Int Field:", integer1); EditorGUILayout.FloatField("Float Field:", float1); EditorGUILayout.Space(); EditorGUIUtility.LookLikeControls(); EditorGUILayout.TextField("Text Field", "Hello There"); EditorGUILayout.IntField("Int Field:", integer1); EditorGUILayout.FloatField("Float Field:", float1); } }

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