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Unity - Scripting API: EditorUtility.FocusProjectWindow
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    EditorUtility.FocusProjectWindow

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    Declaration

    public static void FocusProjectWindow();

    Description

    Brings the project window to the front and focuses it.

    This is commonly called after a menu item that creates and selects an asset is invoked.

    EditorUtilityFocusProjectWindow.png [EditorUtilityFocusProjectWindow.png]
    Changes the color of the selected GameObjects.

    using UnityEngine;
    using UnityEditor;

    public class FocusProjectWindowExample : EditorWindow { static Color matColor = Color.white;

    [MenuItem("Example/Color Change")] static void Init() { // Get existing open window or if none, make a new one: FocusProjectWindowExample window = (FocusProjectWindowExample)EditorWindow.GetWindow(typeof(FocusProjectWindowExample)); window.Show(); }

    void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change")) ChangeColors(); }

    void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject t in Selection.gameObjects) { Renderer rend = t.GetComponent<Renderer>();

    if (rend) rend.sharedMaterial.color = matColor; } }

    EditorUtility.FocusProjectWindow(); }

    void OnInspectorUpdate() { Repaint(); } }

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