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Declaration
public bool
SendEvent(
Event e);
Description
Sends an Event to a window.
The SendEvent public function passes a selected
Event to a chosen visible window. The Event can be
found in the EventType list.
In the following scripts SendEventExample looks up the ReceiveEventExample window.
A Paste event is then sent over when the button is pressed.
// Send an event to another editor window. The second
// window needs to be visible to receive the event.
using UnityEngine;
using UnityEditor;
using UnityEngine.UIElements;
public class SendEventExample : EditorWindow
{
[MenuItem("Examples/Send Event")]
static void Init()
{
SendEventExample window =
EditorWindow.GetWindow<SendEventExample>(true, "Send Event Window");
window.Show();
}
void CreateGUI()
{
var buttonSendEvent = new Button();
buttonSendEvent.text = "Send Event";
buttonSendEvent.clicked += () =>
{
EditorWindow win = GetWindow<ReceiveEventExample>();
if (win)
using (var commandEvent = ExecuteCommandEvent.GetPooled(EditorGUIUtility.CommandEvent("Paste")))
{
win.rootVisualElement.SendEvent(commandEvent);
}
};
rootVisualElement.Add(buttonSendEvent);
}
}