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Unity - Scripting API: EditorWindow.SendEvent
Version: Unity 6.5 (6000.5)
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    EditorWindow.SendEvent

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    Declaration

    public bool SendEvent(Event e);

    Description

    Sends an Event to a window.

    The SendEvent public function passes a selected Event to a chosen visible window. The Event can be found in the EventType list.

    In the following scripts SendEventExample looks up the ReceiveEventExample window. A Paste event is then sent over when the button is pressed.

    // Send an event to another editor window. The second
    // window needs to be visible to receive the event.
    
    using UnityEngine;
    using UnityEditor;
    using UnityEngine.UIElements;
    
    public class SendEventExample : EditorWindow
    {
        [MenuItem("Examples/Send Event")]
        static void Init()
        {
            SendEventExample window =
                EditorWindow.GetWindow<SendEventExample>(true, "Send Event Window");
            window.Show();
        }
    
        void CreateGUI()
        {
            var buttonSendEvent = new Button();
            buttonSendEvent.text = "Send Event";
            buttonSendEvent.clicked += () =>
            {
                EditorWindow win = GetWindow<ReceiveEventExample>();
                if (win)
                    using (var commandEvent = ExecuteCommandEvent.GetPooled(EditorGUIUtility.CommandEvent("Paste")))
                    {
                        win.rootVisualElement.SendEvent(commandEvent);
                    }
            };
            rootVisualElement.Add(buttonSendEvent);
        }
    }
    
    // An Editor window that receives sent events.
    
    using UnityEngine;
    using UnityEditor;
    using UnityEngine.UIElements;
    
    public class ReceiveEventExample : EditorWindow
    {
        [MenuItem("Examples/Receive Events")]
        static void Init()
        {
            ReceiveEventExample window =
                EditorWindow.GetWindow<ReceiveEventExample>(true, "Receive Events Window");
            window.Show();
        }
    
        void CreateGUI()
        {
            var button = new Button();
            button.text = "Button";
            rootVisualElement.Add(button);
    
            rootVisualElement.RegisterCallback<ExecuteCommandEvent>(evt =>
            {
                if (evt.commandName == "Paste")
                    button.text = "Paste received";
            }, TrickleDown.TrickleDown);
        }
    }
    

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