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Unity - Scripting API: Event.commandName
Version: Unity 6.5 (6000.5)
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    Event.commandName

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    public string commandName;

    Description

    The name of an ExecuteCommand or ValidateCommand Event.

    Available commands are:

    "Copy", "Cut", "Paste", "Delete", "SoftDelete", "Duplicate", "FrameSelected", "FrameSelectedWithLock", "SelectAll", "Find" and "FocusProjectWindow".

    Sent only in the editor.

    Additional resources: EventType.ExecuteCommand, EventType.ValidateCommand.

    using UnityEngine;

    public class EventCmdNameExample : MonoBehaviour { // Detects commands executed and prints them. void OnGUI() { Event e = Event.current;

    if (e.commandName != "") Debug.Log("Command recognized: " + e.commandName); } }

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