[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/EventType.ValidateCommand.html [Back]  [Original]

Unity - Scripting API: EventType.ValidateCommand
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    EventType.ValidateCommand

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Description

    Validates a special command (e.g. copy & paste).

    "Copy", "Cut", "Paste", "Delete", "FrameSelected", "Duplicate", "SelectAll" and so on. Sent only in the editor.

    Example: Make pasting work in current window or control:

    using UnityEngine;
    using UnityEditor;

    public class Example : MonoBehaviour { void OnGUI() { //implement frame selection Event e = Event.current; if (e.type == EventType.ValidateCommand && e.commandName == "Paste") { Debug.Log("validate paste"); e.Use(); // without this line we won't get ExecuteCommand }

    if (e.type == EventType.ExecuteCommand && e.commandName == "Paste") { Debug.Log("Pasting: " + EditorGUIUtility.systemCopyBuffer); } } }

    Web Proxy Viewer  |  New URL  |  Original Page