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Unity - Scripting API: MenuCommand.context
Version: Unity 6.5 (6000.5)
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    MenuCommand.context

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    public Object context;

    Description

    Context is the object that is the target of a menu command.

    Usually the context is the current selection or the item under the mouse when invoking a context menu. The new menu item is added to the list supplied by the selected component. The component in the Inspector has a clickable circular item at the top right. The image below shows how the Rigidbody has a MenuItem that is accessible with a click. The Context name is "Do Something". See the script below.

    MenuCommandContext.png [MenuCommandContext.png]
    Context menu location.

    // Add a context menu item named "Do Something" to the Rigidbody top right context menu

    using UnityEngine; using UnityEditor;

    public class Something : EditorWindow { // Add menu item [MenuItem("CONTEXT/Rigidbody/Do Something")] static void DoSomething(MenuCommand command) { Rigidbody body = (Rigidbody)command.context; body.mass = 5; Debug.Log("Changed Rigidbody's Mass to " + body.mass + " from Context Menu..."); } }

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