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Unity - Scripting API: MenuCommand
Version: Unity 6.5 (6000.5)
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    MenuCommand

    class in UnityEditor

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    Description

    Used to extract the context for a MenuItem.

    MenuCommand objects are passed to custom menu item functions defined using the MenuItem attribute.

    Note: The menu is added to the object and is accessible by right-clicking in the inspector. The script code requires the CONTEXT option.

    // Add context menu named "Do Something" to context menu
    using UnityEngine;
    using UnityEditor;

    public class Something : EditorWindow { // Add menu item [MenuItem("CONTEXT/Rigidbody/Do Something")] static void DoSomething(MenuCommand command) { Rigidbody body = (Rigidbody)command.context; body.mass = 5; Debug.Log("Changed Rigidbody's Mass to " + body.mass + " from Context Menu..."); } }

    Additional resources: MenuItem.

    Properties

    Property Description
    contextContext is the object that is the target of a menu command.
    userDataAn integer for passing custom information to a menu item.

    Constructors

    Constructor Description
    MenuCommandCreates a new MenuCommand object.

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