| [ Web Proxy ] |
| Viewing: https://docs.unity3d.com/ScriptReference/ModelImporterNormalSmoothingSource.FromAngle.html | [Back] [Original] |
Use the angle between adjacent faces to determine if an edge is smooth or hard.
Additional resources: ModelImporter.normalSmoothingSource, ModelImporter.normalSmoothingAngle.
| Web Proxy Viewer | New URL | Original Page |