[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/ModelImporterNormalSmoothingSource.html [Back]  [Original]

Unity - Scripting API: ModelImporterNormalSmoothingSource
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    ModelImporterNormalSmoothingSource

    enumeration

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Description

    Source of smoothing information for calculation of normals in ModelImporter.

    Describes how Unity calculates whether edges have hard or smooth normals (from smoothing groups or the angle between faces). By default, Unity uses smoothing groups if they are present. If not, it uses angles.

    Additional resources: ModelImporter.normalSmoothingSource, Mesh.normals.

    Properties

    Property Description
    PreferSmoothingGroupsUse smoothing groups if they are present in the Model file, otherwise use angle (default).
    FromSmoothingGroupsUse smoothing groups to determine which edges are smooth and which are hard.
    FromAngleUse the angle between adjacent faces to determine if an edge is smooth or hard.
    NoneDo not create hard edges.

    Web Proxy Viewer  |  New URL  |  Original Page