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Unity - Scripting API: PlayerSettings.SetScriptingDefineSymbols
Version: Unity 6.5 (6000.5)
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    PlayerSettings.SetScriptingDefineSymbols

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    Declaration

    public static void SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string defines);

    Declaration

    public static void SetScriptingDefineSymbols(NamedBuildTarget buildTarget, string[] defines);

    Parameters

    Parameter Description
    buildTarget The NamedBuildTarget.
    defines Symbols for this build target are passed as an array or as a string separated by semicolons.

    Description

    Set user-specified symbols for script compilation for the given build target.

    To see defines string values go to Edit > Project Settings > Player Settings > Scripting Compilation > Scripting Define Symbols.

    Additional resources: Platform Dependent Compilation.


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