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Unity - Scripting API: Rendering.CommandBuffer.SetGlobalVector
Version: Unity 6.5 (6000.5)
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    CommandBuffer.SetGlobalVector

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    Declaration

    public void SetGlobalVector(string name, Vector4 value);

    Declaration

    public void SetGlobalVector(int nameID, Vector4 value);

    Description

    Add a "set global shader vector property" command.

    When the command buffer will be executed, a global shader vector property will be set at this point. The effect is as if Shader.SetGlobalVector was called.


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