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Unity - Scripting API: Vector4
Version: Unity 6.5 (6000.5)
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    Vector4

    struct in UnityEngine

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    Description

    Representation of four-dimensional vectors.

    This structure is used in some places to represent four component vectors (e.g. mesh tangents, parameters for shaders). In the majority of other cases a Vector3 is used.

    Static Properties

    Property Description
    negativeInfinityShorthand for writing Vector4(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity).
    oneShorthand for writing Vector4(1,1,1,1).
    positiveInfinityShorthand for writing Vector4(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity).
    zeroShorthand for writing Vector4(0,0,0,0).

    Properties

    Property Description
    magnitudeReturns the length of this vector (Read Only).
    normalizedCreates a normalized copy of a vector based on the current vector.
    sqrMagnitudeReturns the squared length of this vector (Read Only).
    this[int]Access the x, y, z, w components using [0], [1], [2], [3] respectively.
    wW component of the vector.
    xX component of the vector.
    yY component of the vector.
    zZ component of the vector.

    Constructors

    Constructor Description
    Vector4Creates a new vector with given x, y, z, w components.

    Public Methods

    Method Description
    EqualsCompares two vectors to each other and evaluates if they are equal.
    SetSet x, y, z and w components of an existing Vector4.
    ToStringFormats this vector as a string.

    Static Methods

    Method Description
    DistanceReturns the distance between a and b.
    DotCalculates the dot product of two vectors.
    LerpLinearly interpolates between two vectors.
    LerpUnclampedLinearly interpolates between two vectors.
    MaxCreates a vector that is made from the largest components of two vectors.
    MinCreates a vector that is made from the smallest components of two vectors.
    MoveTowardsMoves a point current towards target.
    NormalizeMakes this vector have a magnitude of 1.
    ProjectProjects a vector onto another vector.
    ScaleMultiplies two vectors component-wise.

    Operators

    Operator Description
    float4Converts a Vector4 to a float4.
    operator -Subtracts one vector from another.
    operator *Multiplies a vector by a number.
    operator /Divides a vector by a number.
    operator +Adds two vectors.
    operator ==Returns true if two vectors are approximately equal.
    Vector2Converts a Vector4 to a Vector2.
    Vector3Converts a Vector4 to a Vector3.
    Vector4Converts a float4 to a Vector4.
    Vector4Converts a Vector3 to a Vector4.
    Vector4Converts a Vector2 to a Vector4.

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