[ Web Proxy ]
URL:
Viewing: https://docs.unity3d.com/ScriptReference/Vector4.Min.html [Back]  [Original]

Unity - Scripting API: Vector4.Min
Version: Unity 6.5 (6000.5)
    • Supported
    • Legacy
    LanguageEnglish
    • C#

    Vector4.Min

    Suggest a change

    Success!

    Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

    Close

    Submission failed

    For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

    Close
    Your name Your email Suggestion* Submit suggestion

    Cancel

    Declaration

    public static Vector4 Min(Vector4 lhs, Vector4 rhs);

    Parameters

    Parameter Description
    lhs The first vector to compare.
    rhs The second vector to compare.

    Returns

    Vector4 A vector that is made from the smallest components of the given vectors.

    Description

    Creates a vector that is made from the smallest components of two vectors.

    Additional resources: Max function.

    using UnityEngine;

    public class Example : MonoBehaviour { void Start() { Vector4 a = new Vector4(1, 2, 3, 5); Vector4 b = new Vector4(4, 3, 2, 0); print(Vector4.Min(a, b)); // prints (1.0,2.0,2.0,0.0) } }

    Web Proxy Viewer  |  New URL  |  Original Page