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Unity - Scripting API: Search.SearchIndexer.AddWord
Version: Unity 6.5 (6000.5)
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    SearchIndexer.AddWord

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    Declaration

    public void AddWord(string word, int score, int documentIndex);
    Obsolete AddWord with variations is no longer supported. Variations are handled automatically internally. Please use AddWord(string word, int score, int documentIndex).

    Declaration

    public void AddWord(string word, int size, int score, int documentIndex);
    Obsolete AddWord with variations is no longer supported. Variations are handled automatically internally. Please use AddWord(string word, int score, int documentIndex).

    Declaration

    public void AddWord(string word, int minVariations, int maxVariations, int score, int documentIndex);

    Parameters

    Parameter Description
    word Word to add to the index.
    score Relevance score of the word.
    documentIndex Document where the indexed word was found.
    size Number of variations to compute.
    minVariations Minimum number of variations to compute. Cannot be higher than the length of the word.
    maxVariations Maximum number of variations to compute. Cannot be higher than the length of the word.

    Description

    Adds a new word coming from a document to the index. The word is added with multiple variations allowing partial search.

    using UnityEditor;
    using UnityEditor.Search;
    using UnityEngine;
    
    static class Example_SearchIndexer_AddWord
    {
        [MenuItem("Examples/SearchIndexer/AddWord")]
        public static void Run()
        {
            // Create a search indexer
            var searchIndexer = new SearchIndexer("SearchIndexerExample", FileUtil.GetUniqueTempPathInProject());
    
            // Indicate that Search is about to index documents.
            searchIndexer.Start();
    
            // Add a document
            var di = searchIndexer.AddDocument("My/File/Path");
    
            // Index some words
            var baseScore = 42;
    
            // These calls will index the words "awesome", "unity" and "thisisitasuperlongword". These words will be searchable by prefixes or exact matches.
            searchIndexer.AddWord("awesome", baseScore, di);
            searchIndexer.AddWord("unity", baseScore, di);
            searchIndexer.AddWord("thisisitasuperlongword", baseScore, di);
    
            // Indicate that searchIndexer is finished indexing a document and is ready to search.
            searchIndexer.Finish(() =>
            {
                // Search the index
                foreach (var result in searchIndexer.Search("unity awes this"))
                    Debug.Log($"Found document [{result.index}] {result.id} ({result.score})");
    
                // Dispose of the SearchIndexer when you are done with it.
                searchIndexer.Dispose();
            });
        }
    }
    

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