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Unity - Scripting API: SerializedProperty.DeleteArrayElementAtIndex
Version: Unity 6.5 (6000.5)
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    LanguageEnglish
    • C#

    SerializedProperty.DeleteArrayElementAtIndex

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    Declaration

    public void DeleteArrayElementAtIndex(int index);

    Description

    Delete the element at the specified index in the array.

    using System.Collections.Generic;
    using UnityEditor;
    using UnityEngine;

    public class DeleteArrayElementAtIndexExample : ScriptableObject { public List<string> m_Data;

    [MenuItem("Example/SerializedProperty/DeleteArrayElementAtIndex Example")] static void MenuCallback() { DeleteArrayElementAtIndexExample obj = ScriptableObject.CreateInstance<DeleteArrayElementAtIndexExample>(); obj.m_Data = new List<string>() { "The", "big", "cat", "jumped." };

    SerializedObject serializedObject = new SerializedObject(obj); SerializedProperty arrayProperty = serializedObject.FindProperty("m_Data");

    arrayProperty.DeleteArrayElementAtIndex(1);

    // With previous deletion index 2 now becomes the last element arrayProperty.DeleteArrayElementAtIndex(2);

    serializedObject.ApplyModifiedProperties();

    // Outputs "The cat" Debug.Log("Final array contents: " + string.Join(" ", obj.m_Data)); } }
    using UnityEngine;
    using UnityEditor;

    public class DeleteArrayElementAtIndexExample2 : ScriptableObject { public int[] m_Array = new int[] { 1, -1, -1, 3, -1, -1, 1, 3, -1 };

    [MenuItem("Example/SerializedProperty/DeleteArrayElementAtIndex Example 2")] static void MenuCallback() { var scriptableObject = ScriptableObject.CreateInstance<DeleteArrayElementAtIndexExample2>();

    using (var serializedObject = new SerializedObject(scriptableObject)) { SerializedProperty arrayProperty = serializedObject.FindProperty("m_Array");

    // Iterate the array removing any negative numbers int arraySize = arrayProperty.arraySize; for (int index = 0; index < arraySize;) { var arrayElement = arrayProperty.GetArrayElementAtIndex(index); if (arrayElement.intValue < 0) { arrayProperty.DeleteArrayElementAtIndex(index); arraySize--; } else { index++; } }

    serializedObject.ApplyModifiedProperties(); Debug.Log("Cleaned array contents: " + string.Join(" ", scriptableObject.m_Array)); } } }

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